Far Cry – a forgotten beginning (fig.: Ubisoft)
The reader is reminded of his favourite storylines of the former shooters, including Black and First Far Crying.
I occasionally go into the world of online multiplayer games, but not as often as I am, frankly, not very good, at least not in comparison with other players. I blame my age. However, I haven’t left the genre completely, and I like the name when it’s accompanied by a strong campaign regime. So I thought I would take this as a basis for the reader’s edition and choose my favorite first-person shooter campaign. So, not in any particular order, my five favorite first-person shots.
Far region (2004)
Yes, I understand that the series has evolved over the years (and that the developer has changed), with Far Cry 3 occupying a special place, but there is something in the original that is close to my heart. The design of the levels, although it is not an open world, gave them enough space to manage the areas in different ways, and the visual effect was excellent for the time. No wonder the team switched to Crysis with a version of the same engine. The exotic setting was almost a relief, and although the last part with the mutants was a bit strange, I have the feeling that it is a first-person shooter who is often overlooked as an all-time classic.
Golden Eye 007 (1997)
I’ve never played multiplayer on my N64, so I didn’t like the jokes people make when they discuss the name, but the campaign itself was great. Sound and music are often underestimated and/or neglected in reviews and retrospectives, but this is remarkable both in the sound design and in the subtle themes of Bond on stage. The accompanying game was not negligible either, with a satisfactory balance between complexity and playability. For me, as powerful as Dum and Halo.
Deus Ex (2000)
I had two ideas to include this game because it has some pretty strong role-playing elements compared to the other games on my list, but like most games that are first-person shooter, it works. Often called one of the best games ever made, and rightly so. Unfortunately, the series has an increasingly lower quality yield, but the following certainties of such a high watermark are still fixed. Although it was undoubtedly influenced by qualities such as Half-Life and GoldenEye, it had a great influence on game design, many game options and an interesting story (if you click a little).
Half-life 2 (2004)
I could go with the original half-life, but that’s 11. A mix of excellent weapons, new weapons, puzzle physics and solid driving sections with a fascinating plot, cute characters and a cool set design. It was more than the sum of its parts and its leadership, with Deus Ex, because a good shooting campaign should not be limited to a rifle and a weapon.
Now I’m the first to admit that I can’t think of anything new except maybe destroyed landscapes, but I’m sure it’s been done before. However, it retains the most important factor of any shooter – the shot – the location on the ground. The criteria did a great job on this game, it was just great, and even though it’s not a classic like the other games on the list, I think it deserves its place. The visual and acoustic accompaniment made the action visceral, he just did the basics right. The developer made a name for itself by pushing the games, so they probably never revised that intellectual property, which is a pity, but that’s the way it is.
Honorable mentions: Halo (2001), Dum (1993), Bioshok (2007), Call Of Duty 4 : Modern War (2007), Wolfenstein : New order (2014) and Titanal 2 (2016).
From TheTruthSoul Player (PSN ID)
PS: All recommendations for reliable first-person tagging campaigns, whether old or new, would be welcome. I already have Metro Exodus on my radar.
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